Torchlight is now available on XBox 360 for 1200MSP!

"We couldn't be happier to bring Torchlight to Xbox LIVE Arcade," says CEO Max Schaefer. "This is what the fans have been asking for. Torchlight for the Xbox 360 is a new way to experience a great game, and we're thrilled to work with Microsoft to bring it to fruition."

9 / 10 - Official XBox Magazine

"Torchlight is excellent and is one of the most gripping, and compelling purchases you can make on the arcade today." - This is my Joystick!

"Torchlight is the next addiction for Xbox Live Arcade gamers out there. Once you start with getting more weapons, deeper into the game and leveling up you'll be hooked... Runic Games did a great job of turning a PC classic into a console soon-to-be classic. If you're at all a fan of these RPG dungeon crawler types, then you'll find plenty of love for Torchlight." -

Torchlight is an action-roleplaying game developed by the creators of popular games Diablo and FATE. Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. Randomized levels and an 'endless dungeon' unlocked after completing the main game ensure a long-lived gameplay experience.

"Over Dragon Age II, I'd actually pick Torchlight (Xbox 360) as this week's standout release." - Zehx Blog

"Torchlight is a steal for lone wolves with a lust for loot." 8/10 - IGN

"Torchlight is the ultimate dungeon crawler for Xbox 360, and a perfect for Xbox Live Arcade." - Wolf's Gaming Blog

Q: What has been changed to make the game work on the 360?

A: The UI is COMPLETELY overhauled from the ground up. Nothing works the same. All new art and navigation. The concept of item 'slots' is done away with - you just have a number of items you can hold ( 50 - ignores stack counts ). Potions and scrolls stack up to 99. Potions 'auto pick' the best potion to heal you or regen mana. You don't have to think about it or map it. We iterated on the UI a ridiculous amount.

You can have 4 active mapped skills at a time, and a secondary set that you can swap between (using the dpad) for 8 mapped skills. Most of us actually find it easier to use a variety of skills on the console vs. PC, oddly enough.

Force feedback is in for quakes, strikes, low health heartbeats, and tugs on the fishing line :) Feels nice.

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Q: How are controls different?

A: Control is direct - no virtual cursors ever. Combat is a little different - you move forward slightly with melee attacks and all the attack animations are redone to support this. You don't 'target' enemies - you'll get a red highlight for a 'primary' target that is in range, but for melee attacks you hit everything in your damage cone (secondary targets get secondary damage ). Feels natural and does what you expect.

Ranged combat is actually in many ways easier - kiting and dodging are significantly more viable with a controller and the autotargeting for ranged attacks works pretty well. 'lobbed' skills mapped to the triggers have a default distance, but you can finesse them for longer or shorter throws by holding the trigger at a given depth. Combat pace feels 'faster' and more maneuverable. If you've played classics like Dark Alliance or Champions of Norrath, you have the general idea ( but no jumping ). Movement speed is analog - you can move slower by easing on the stick, something you can't do at all on PC.

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Q: Has anything been removed/added for the console version?

A: No skills have been omitted. Some skills have had alterations to their functionality to make them feel better ( i.e. you don't select corpses to summon a Nether Imp - you just cast it and if there's a corpse around, there you go ).

Pretty much everything from the PC version is here. We didn't remove any features, with the exception of secondary weapon sets, because there was no way we could find that didn't feel horrible in inventory management. Socketing, enchanting, fishing, the infinite dungeon, item combination, are all represented.

We brought over some goodies from TL2 to the console version. Loading times are much reduced. Better animation blending makes combat snappier ( hard to describe, but you'll probably feel it ). Automaps are brought over from TL2's new automap system ( They are rendered out and much more readable, and icons cleave to the borders of the ring ). In addition, there are three new armor sets (one for each class), some new random quests for one of the miners in town, and a new pet - the Chakawary.

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Q: Will Torchlight be released for the PS3 / PSN?

A: There are no PS3 plans at this time. Microsoft is acting as the publisher for the XBLA release.

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